Innovation & STEAM

Can you imagine a space where kids are coding as young as four years old? A place where they take an ordinary picture they’ve drawn and use technology to make their picture come alive and talk? A space where they have to work as an engineering team to design a new invention? A place where students are taking their 2-D drawings and making them come to life through a 3-D model? You don’t have to imagine any of it as this type of space is a reality for all Aspen Academy students from Pre-K through 8th grade.

Middle School Innovation Lab

The Media + Design Lab

Recording Studio


School is Virtual in 2020: How can parents and teachers engage students with technology?
Chris Lazartic

As technology continues to develop at a rapid pace, educators also continue to leverage it as a way to engage their students. There is no doubt that technology is both essential to preparing students for the future and a fun way to hook learners of any age. That being said, it is important to use technology in the appropriate ways to facilitate appropriate development and understanding. Below are some tips and examples to consider when engaging your students with technology.

STEAM Education in a Virtual Learning Environment
Chris Lazartic

A month ago, many of us transitioned to a virtual school or work model. This may have brought significant changes to our lives, both professionally and personally. My life as an educator changed, but I was able to adapt to continue to offer quality learning experiences to my students. As the Middle School STEAM Coach at Aspen Academy, one of my roles is to teach an Innovation class to students in grades 5 - 8. Below are some tips that you can use, either as a parent or educator, to continue to inspire science, technology, engineering, art and math skills while learning outside of the traditional school building -- as well as a challenge!

STEAM robots
Kelsey Sullivan

Over the past week, I've spoken to a number of parents who were feeling anxious about how they would entertain their kids over Spring Break without the online school routine. I was inspired to create this resource for young learners, to support with some screen-free creativity.

Mother and daughter looking at computer together
Chris Lazartic

As technology becomes integrated more into both the lives of adults and children, we want to provide extra time and resources this month to focus on the healthy use of this technology. Over the next four weeks, students will engage in Cyber Civics activities and discussions in Leadership and Innovation classes. Based on our safety focus this week, here are conversations and activities you can explore with your students. 

Learning from a Cardboard Arcade
Chris Lazartic

Almost a decade ago, a young, creative mind was made famous on the internet by a brief film documentary. Caine’s arcade, which debuted in 2012, showcased a boy’s cardboard arcade that he made in his father’s automotive shop. The movement grew after the documentary took off, and it inspired the creation of a non-profit called, “Global Cardboard Challenge” and “A Day of Play.” Here at Aspen Academy, we were also inspired by this movement and decided to join in on the fun! Here is what I have learned from our “cardboard experiences” the past few years